humanities

Past ❤ Play

2024
Organisation
Leiden University
Domain
humanities
Year
2024
Past ❤ Play explores the rich history of the phenomenon of ‘play’ in various societies over the centuries. In particular, the team investigates how the love of play can lead to a renewed interest in and appreciation for public heritage. As a next step, the team will conduct ethnographic fieldwork in the Netherlands, Morocco and Jamaica to further map different gaming practices and approaches to heritage.
Past ❤ Play | Ammodo Science Award 2024

How play brings cultural heritage to life

All culture is rooted in play, according to Dutch cultural historian Johan Huizinga (1872-1945). His acclaimed work argues that play is an integral element of culture and society. Yet little attention has been paid in academia to play as an essential cultural practice. At the same time, the heritage studies research field has long struggled with the question of why there is so little appreciation of some public heritage sites, such as culturally important buildings and places, in modern societies.

The Past ❤ Play team innovatively brings together these seemingly disconnected issues by conceptualising play as cultural heritage and vice versa. According to the researchers, play is a powerful tool to promote as well as explore the appreciation of cultural heritage. The team found that when local communities are actively engaged with the heritage in their neighbourhood through play, a stronger connetion to these places often emerges.

"How can we use the game as a tool to gain a deeper understanding of the past?"

An illustrative example of this approach is recent research conducted in Salé, a port city in Morocco. There, together with a group of secondary school students, the researchers rebuilt the maritime Bab el-Mrissa city gate as it had stood in the 14th century. Not out of stone, but virtually, within the popular video game Minecraft. Youngsters were challenged to creatively imagine what the past would have looked like. Lively discussions unfolded about the ships that once sailed through the gate and schoolchildren shared pirate stories they had heard from their parents. With experiments like these, the team succeeds in conducting innovative humanities research into the contemporary perception and appreciation of cultural heritage. Moreover, their interactive research shows that play can help turn endangered heritage sites into meaningful places that are a vibrant part of local communities.

The work of this research team covers a broad spectrum of disciplines, ranging from digital humanities, history, archaeology, museology and game, media and heritage studies. Besides this unique combination of expertise, what makes Past ❤ Play really stand out is their drive to build bridges between academia and society. Another sucessful example is the Past-at-Play lab, which researches play in the past by having participants play board games from ancient times. The researchers try to find out what way people played in earlier times and what experience was involved. At the same time, the team is analysing how contemporary participants experience the past through these ancient games. The central question here is: how can we use the game as a tool to gain a deeper understanding of the past?

"Play is universal, but it is experienced differently in every culture"

In addition, the team is critically mapping how the past is portrayed in contemporary video games and how this affects how players feel about cultural heritage. Among other things, the research has shown that stereotypical depictions in popular games such as Assassin’s Creed stem from a specific, often very Western image of history among game developers and players. These insights, based on broad knowledge of archaeology and decolonisation, have had significant influence on the emerging research fields of archaeogaming and historical game studies.

Play is universal, but it is performed and experienced differently in every culture. As a next step therefore the team plans to conduct ethnographic fieldwork in the Netherlands, Morocco and Jamaica. By studying the phenomenon of play in various places around the world, the researchers aim to gain more insight into cultural differences within play practices, while at the same time finding answers to the question of why it is that people worldwide deal with heritage so differently.

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